James Sparrow

Quiet drifter

Description:

Apparent Age: 25

Court: Seelie
Legacies: Wayfarer
Quest: Whenever you survive a life threatening scene through your own cleverness, you regain Willpower.
Ban: Never plan for the future.
House: Unaffiliated
Seeming: Wilder
Kith: Nocker
Motley: None

Strength: 2
Dexterity: 3
Stamina: 1

Charisma: 3
Manipulation: 3
Appearance: 2

Perception: 3
Intelligence: 3
Wits: 4

Talents
Alertness: 1 + 1 = 2
Athletics: 1 + 2 = 3
Dodge: 2
Empathy: 1
Intimidation: 2
Kenning: 2
Persuasion: 2
Streetwise: 1
Subterfuge: 1 + 2 = 3

Skills
Crafts: 2 (Tumbler Locks)
Drive: 2
Firearms: 1 + 1 = 2
Security: 2
Stealth: 2

Knowledges
Linguistics: 2 {Spanish, Russian}
Lore: 3

Chimera (Item): 2
Rememberance: 2
Treasures: 1

Chicancery: 2
Wayfare: 1

Actor: 4
Scene: 1

Glamour: 4
Willpower: 2 + 2 = 4
Banality: 3

Birthright

Forge Chimera- With raw chimerical material and a workspace, can create anything non-living. Difficiulty is determined by Size+Complexity. 5 successes at 5 creates simple items, 10 or more at a 9 difficulty allows large and complex items.

Fix-It- Can fix nearly any mechanical device by making a successful Intelligence + Crafts or Intimidation check. 5 (simple or familiar problems) – 10 (a complex machine with a major malfunction).

Fraility

Flaws- A cynic by nature, even at substantial success, created items still have an elusive and annoying flaw that the changeling can not discover but is fixated with the existence of.

Dark Secret (Flaw 1)
Nightmares: (Flaw 1)
Crack Driver: (Merit 1)
Cursed: (Flaw 1) Passing on a secret comes back to haunt later.
Acute Senses: (Merit 1)

Bio:

James has been called a modern age gypsy, a vagabond, a wanderer, and a vagrant. He hops from town to town crossing the map in no distinct order or pattern. He mostly gets by from jobs that he can pick up. He prefers the transient nature of package delivery, long distance taxi, and messenger tasks that let him have a reason to never be any one place too long.

James keeps most of his head shaved with a shock of hair on top. He is thin set and has sunken sallow cheeks. His skin is pale and for the life of him, he could never grow facial hair if he tried. His voice has a bit of a watery rasp to it, but sounds solid enough.

- James’ appearance as a Nocker is somewhat similar, save that his hair turns a bright auburn, he has elongated ears, and his irises turn into a white and red series of alternating rings of colour.

James Sparrow

House of Whispers Crnilev